Darts software
Score the game. Train the weakness. Run the club.
One app for the whole of a darts life — from a Tuesday night at the board to a full season of league fixtures. Every match you have ever played stays yours, and stays there.
Get early accessScore
Nine games, all of them properly implemented rather than bolted on. Checkout suggestions, undo that works across turns, and a board mode that turns an iPad at the oche into the scoreboard everyone can read from the throw.
Train
Ten drills covering scoring, finishing, aiming and the part nobody practises — holding your nerve. Start with a baseline, then every session has a number to beat. Personal bests are kept per drill, per player.
Run the club
Members, fixtures, tournaments, head-to-head records, titles and league tables — plus a club rating that compares players fairly across every game, not just 501.
Nine games
Whatever the club actually plays on a Tuesday.
- 501, 301, 701
- Checkout suggestions on every throw, undo and redo across turns.
- Cricket
- Scoring and no-scoring variants, with the closed numbers marked.
- Round the World
- Race to the bull, or three darts a number for points.
- Shanghai
- Single, double and treble on the same number to take it outright.
- Halve It
- Miss the target and the score halves. Nerve, not maths.
- Killer
- Everyone gets a number, everyone gets a life, last one standing.
- Golf
- Nine or eighteen holes, stroke play or match play.
- F1 Championship
- A full season of races with qualifying and championship points.
- Premier League
- Twenty matchdays, three points for a win, one table.
Ten drills
Practice you can measure, not just time spent throwing.
Most players throw for an hour and have no idea whether they got better. Every drill here records what you hit, so the answer is a number rather than a feeling.
- Baseline
- Where you are today, so every later session has something to beat.
- High Scorer
- Sustained scoring on the twenty.
- Trebles Round
- The treble bed, number by number.
- Doubles Round
- Every double in turn — the one that costs games.
- Bull Round
- Centre of the board, under counting pressure.
- Around the Clock
- One to twenty and out, the oldest practice there is.
- Bob's 27
- The doubles drill that punishes you for missing.
- 170 Finish
- The big checkout, repeated until it stops being a fluke.
- Halve It
- Targets under threat of losing half your score.
- Box Breathing
- Four in, four hold, four out — before you throw, not after.
Nothing capped
Your club's history is not a premium feature.
Every player. Add the whole club, and the ones who turn up twice a year. There is no member count to watch.
Every match. Nothing is trimmed after ninety days. A five-year head-to-head record is the entire point of keeping one.
Every season. Old seasons stay readable, not archived behind a tier.
Built at a board, not in a meeting.
Infinite Darts runs a real club every week. Every game, drill and table on this page exists because somebody needed it mid-match and said so — which is why the undo works the way it does, and why the scoreboard is readable from the oche rather than from a desk.
Early access
Put your club on the list.
Infinite Darts is opening to a small number of clubs and players at a time, so that everyone who joins gets looked after properly. Leave your email and we will come to you when there is a place.
We use your email to tell you when a place opens, and nothing else. No list swapping, no newsletter you did not ask for. See the privacy notice.